

Our blazing canine not being resistant or immune to fire damage is a bit wonky, but I’ve found most players are happy if you just let them know upfront “This stuff is purely cosmetic, like a DLC skin in a video game.” However, it’s important to consider whether it might be confusing or counter to the narrative if these cosmetic effects seem like they should have mechanical effects. I’ve created some tables of features at the bottom of this article which you may find useful for the process of reflavouring to match an Avernus aesthetic. A Saber-Toother Tiger could have massive spines, a Polar Bear could have blood red fur to match the blasted Hellscape, or a wolf could appear as a blazing canine. Perhaps the easiest option is simply cosmetically reflavour, rather than having actual unique statblocks for new creatures. This does mean however that we only need to care about creatures of CR 2, 1, 1/2, 1/4 and 1/8.

I wouldn’t recommend it though, just give them some ‘fiendish’ variants of the normal choices. Looking at our list below it means you could for example not allow CR 1 creatures as an option. It is interesting that the options say “of challenge rating X or lower” which means it is totally possible to choose lower CR creatures if there are no adequate creatures available. Eight of challenge rating 1/4 or lowerĪs mentioned in the previous article, Sage Advice Compendium states that the player picks the option but the DM picks the specifics of what is summoned.Summon beasts/elementals/fey from one of the following options However you might want to further twist the creatures (summoned or not) in Avernus, so at the end of this article there are random tables for making them more appropriately Hellish. So let’s first look at the summoning spells available and their rules. Yet spells which summon monsters follow specific rules, which means we can’t simply just list off a whole bunch of creatures and be done with it. They exist to give you the DM a toolbox of what could be found in the area should you need some immediate inspiration to pull into the game. In some ways this is no different than creating random encounter tables. Of course as someone currently creating extra content for Descent into Avernus I couldn’t resist the opportunity to do so for Avernus! In my previous article about Summoned Creatures in 5e D&D I talked about how you might want to create custom summoning tables for specific adventure locales in order to push the areas themes.
